Profile
Highly motivated and technically proficient professional transitioning from game development to data analysis. Strong analytical skills and a passion for uncovering insights to drive data-driven decision-making. Completed comprehensive training in data analysis through Google's Data Analytics Certification program. Seeking an opportunity to apply my skills in a challenging environment.
Back to homepageProjects
View visual demos or information about the projects on their respective links
King's Tower
Introduces different game mechanics as 1 way platforms, buffer on jump time, more animations for player and AI, effects and sounds on death and when you walk, springs to access different areas and be able to jump mid air a short time after dropping from a ledge
YoutubeRetro Track Race
Project made in Unreal Engine 5.2 using blueprints, this time the AI is more elaborated with multiple actions that need to be made for moving, setting up a track with a finish goal that always will be placed at the final row, race vs the AI
YoutubeBitmon Adventures
Bitmon was conceived from the vision that anyone can create a video game based on it since CC0 rights of the Bitmons will be given so that any person, creator, artist, or developer can make a product from the art and mechanics of the video game.
Play NowWork Experience
I have gained extensive experience in game development through various roles, can see my whole work history on Linkedin
Game Developer (Internship)
Blue Gravity Studios
April 2024 - June 2024
- Used Unity tools such as Lobby and Matchmaking to create private and public lobbies for players worldwide.
- Created a structure allowing players to play with and without an account, enabling them to test the game first.
- Managed to work under pressure and took on tasks that were behind schedule to meet deadlines.
Game Developer (Internship)
Hexfork
May 2023- March 2024
- Provided support to junior team members, sharing knowledge and assisting in their growth and development.
- Created comprehensive test plans and test cases covering diverse scenarios and edge cases to maintain high-quality standards.
- Actively tracked project progress, reviewed code changes, and contributed to effective version control processes.
Game Developer (Contract)
Vibing Studios
May 2022- April 2023
- Developed and refined game mechanics for various projects, ensuring alignment with project vision and goals
- Collaborated with cross-functional teams to execute level designs with high quality and consistency.
- Analyzed player data and feedback to inform game design decisions and improve player engagement.
Unity Developer (Contract)
FYWARE
August 2021- April 2022
- Led brainstorming sessions to define core gameplay mechanics, ensuring alignment with project objectives and player engagement.
- Coordinated with project stakeholders to define demo objectives, ensuring alignment with project milestones and client priorities.
- Led early playtesting efforts to identify and address potential VR-specific
Education
UNIAT - San Luis Potosi
Bachelor's Game Programming, 2018-2022
I graduated at the top of my class with a Bachelor's degree in Game Programming from the University of Advanced Technologies. Throughout my academic career, I actively participated in multiple in-school game jams and projects, consistently demonstrating my passion for game development and innovation. I was also dedicated to continuous learning and research, often assisting fellow students with their problems and contributing to a collaborative learning environment.
Certifications
CSS Essential Training - LinkedIn
CSS, August 2024
CredentialsHTML Essential Training - LinkedIn
HTML, July 2024
CredentialsIntroduction to Web Design and Development - LinkedIn
Web Development - Web Design, July 2024
Credentials